KONFLIKT ’47
History took a wrong turn. Now there are robots.
Imagine the Second World War… but history took a very strange detour. Konflikt ’47 takes the familiar setting of World War II and throws it into an alternate reality where mysterious technology has changed the course of the war. Alongside soldiers, tanks and aircraft, the battlefield is now filled with strange experimental weapons, advanced machines and terrifying creatures. It is World War II as you've never quite seen it before — and that's exactly the point.
At its heart, Konflikt ’47 is a tabletop miniatures wargame where you command a force of soldiers, vehicles and unusual technology. Your troops move across the battlefield, take objectives, exchange fire and attempt to outmanoeuvre your opponent. The game uses familiar elements of historical wargaming but adds some wonderfully weird science-fiction twists. One minute you're looking at a perfectly ordinary infantry squad; the next, you're dealing with a massive experimental walker stomping across the battlefield.
One of the great things about Konflikt ’47 is the sheer variety of forces you can put on the table. You can build armies based around traditional infantry and armour, or embrace the stranger side of the setting with advanced technology and unusual units. This gives you plenty of freedom to create an army that looks and plays the way you want. And because you're working with relatively small forces, every unit can feel important — losing that crucial tank or elite squad at the wrong moment can completely change the battle.
Most importantly, Konflikt ’47 doesn't take itself too seriously — and neither should you. It's a game about exciting battles, unusual miniatures and telling stories on the tabletop. Maybe your heroic commander survives against impossible odds. Maybe your experimental super-weapon explodes at the worst possible moment. Maybe a humble squad of infantry somehow manages to destroy a terrifying enemy walker. You never quite know what the dice are going to do. So grab some miniatures, prepare for an alternate history, and remember: the war was already strange enough… someone just decided it needed giant robots.

